![]() Sprinting units with a rifle will use correct dive to ground animation when taking a low damage hit. ![]() Cars won’t use waypoints on jungle tracks. Boat waypoints are further apart so boats should do less aimless zigzagging ![]() AI speed and skill is (optionally) progressively reduced by bloodloss. Significant reduction in animation glitches when entering or leaving prone state. Improved interaction with TPW FALL for less anomalies. Removed force prone since writhing animations are more realistic. ![]() ![]() Removed force crouch since injured units now use limping animation.
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